Fix for elevated train volume not being reported in the traffic volume graph.Fix for prevention of pedestrians from using neighbor connections.Adjusted toll booth capacities for 2-tile wide toll booths.Fix for being able to drop highway ramps over buildings.Fix for intercity commute where bus traffic was periodically being treated as car traffic.Improved variety of industry building development.Improved usage of parking lots and transit stations.Fix for several network intersection resolves.Texture fixes for several one-way/avenue intersections.Path fixes for various networks and intersections.Fix for incorrectly reported commute time during inter-city travel.Fix for query incorrectly reporting trip length after abandonment.Fix for reported location of sky diving mission.The issues would arise when moving a My Sim out of a city at just the right time. Fix for issue where networks loaded from a saved city would not properly re-initialize their connection bitmap.Implemented a general-purpose fix for any remaining yet-to-be-discovered cases of a bad orientation vector.Fix for relatively obscure problems that occur when moving vans are created on a tile with a complex paths.Fix for airplane sometimes taxiing above the airfield.Addressed issues related to burning tree stump.Intel i830/845/865: Fixed graphics rules to allow hardware and to disable color cursor. Video card improvements for the following:.Updates to paths to improve clipper that was transforming stop points into single-point paths.Renderer updates to avoid memory corruption when model instance has an invalid position.Fix for random issues that may arise when dragging a diagonal power line across zones in specific manner that creates a connected orphan pole in a segment.
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Addressed issues related to U-Drive it mode while volcano disaster is active.Adjusted foam spray effect for firefighters fighting toxic spills.I’ve listed the patch notes in a previous post, pertaining to Origin’s continued sales of “nerfed” digital copies (a matter we’ll revisit later), but here they are again: In addition to fixing those transportation network paths, having a properly updated copy of the game is really to every SC4 player’s benefit, as the EP1 Update 1 patch also addresses a number of significant game stability issues, some of which can cause the dreaded crash-to-desktop (CTD). Versions 1.1.610 and 1.1.613 have never actually been supported.
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However, that particular intersection was one that Maxis themselves had fixed in November 2003 (several months before NAM Version 1 was released), with the EP1 Update 1 patch, which upgrades the game’s files from Version 1.1.610 (Version 1.1.613 for European copies) to Version 1.1.638.Īs evidenced by the front sections of the NAM’s documentation from the beginning of the mod’s existence, the Windows version of the NAM has always required Version 1.1.638 or later. This basic intersection is inoperable without the EP1 Update 1/Version 1.1.638 patch. A few users kept repeatedly complaining to the NAM Team about some broken or missing path files on some fairly common intersections, chief among them, the T-intersection in which an orthogonal Avenue ends at an orthogonal One-Way Road. Q: Why did the NAM Team add a version check?Ī: The version check added to the NAM’s installer script in 2013 was in response to an ongoing series of technical support cases that began to flare up in 2011. This post is intended to answer some common questions as to why the version check came to be, its future, as well as the reasons why the NAM Team remains strongly opposed to distributing old NAM versions. This decision, as you might imagine, has attracted some controversy and its share of detractors, one of whom recently tried (and failed) in an effort to upload a “hot mess” of NAM 30 files onto a popular SC4 exchange (earning persona non grata status in the process). Beginning with the release of NAM Version 31.2 in June 2013, the NAM Team decided to add a version checking routine to the mod’s installer script, which has remained in the package since.